Archive for February, 2007
Wednesday, February 28th, 2007
Meet Our Gamer
photo caption: l to r, Composer Jack Wall, Michel Henein and impressario Tommy Tallarico of VGL
Michel Henein will tell you unabashedly that he is a game geek. He loves to play, and especially work on the production end, making custom interactive audio work within a game engine. His background is impressive, having worked with Academy [...]
No Comments » - Posted in Employee Profile by AudioBlogger
Monday, February 26th, 2007
The Live Crew
photo caption: Students setting up the stage for their Cycle 3 live sound band clinic
CRAS students learn sound reinforcement in a real-world 6,000 sq. ft. live sound classroom offering a wide array of pro audio gear. After setting up mics, feeds to FOH and a monitor mix for the band, students later record them remotely [...]
1 Comment » - Posted in Live Sound Spotlight by AudioBlogger
Friday, February 23rd, 2007
IO…IO…
photo caption: Signal layout for the 7th Cycle Post Production class
In this case, IO is not Saturn’s moon nor the 7 Dwarves’ work song. What I’m talking about are all the ins and outs that make a pro audio signal path do its assigned job. There’s no better illustration of this than the Conservatory’s 7th [...]
No Comments » - Posted in Classroom Spotlight by AudioBlogger
Wednesday, February 21st, 2007
Wwise in Action
Audiokinetic’s pipeline solution for game audio in operation on dual screens
The Conservatory will be teaching Wwise classes during the upcoming Game Developer’s Conference in San Francisco in March. CRAS instructor’s Michel Henein and Robert Brock will be in the Audiokinetic booth showcasing what the app can do on a dual screen setup. The software is [...]
1 Comment » - Posted in Game Audio by AudioBlogger
Tuesday, February 20th, 2007
Mic Mod Madness
photo caption: Francisco Carranza and Christine Green upgrading their new mics
Students at the Conservatory not only get a lot of class and studio time while they’re in the program, but they can also sign up for a number of extra-curricular DIY projects and activities. One recent event was a microphone modification clinic where a group [...]
No Comments » - Posted in Today At The CRAS by AudioBlogger
Monday, February 19th, 2007
Instructa Down Unda
photo caption: CRAS instructor Robert Brock in Sydney Australia
Conservatory instructors are experts in their field. For instance, Robert Brock is a certified Apple Logic Pro trainer who travels around the world to train others to teach Logic. He also helped write the definitive text on the popular Apple DAW, Apple Pro Training Series: Logic Pro [...]
No Comments » - Posted in Employee Profile, News by AudioBlogger
Friday, February 16th, 2007
Ruben’s Tube
Mad Scientist at work! Check out what can happen when you marry audio, propane and a flame. Do NOT try this at home!
2 Comments » - Posted in The Physics of Sound by AudioBlogger
Thursday, February 15th, 2007
CRAS To Make Splash at GDC
The Conservatory booth (#859) at the Game Developer’s Conference in San Francisco on March 7-9 will display a new look; a banner that announces the upcoming manufacturer certification developed in conjunction with Audiokinetic. The Canadian company’s Wwise 2007.1 release, to be previewed at the show and coming in Spring 2007, will offer many new features. [...]
2 Comments » - Posted in Game Audio by AudioBlogger
Monday, February 12th, 2007
Sound and the Physical World
Watch what happens when you put a transducer, a flat surface, a sine wave generator and rice together. You can see the rice “jump” into new patterns whenever the resonant freqency of the plate is reached, then agan at each octave. Enjoy!
1 Comment » - Posted in The Physics of Sound by AudioBlogger
Friday, February 9th, 2007
A Show of Hands
photo caption: Katy Foreman and Emily Krieghauser at the Neve VR during Post Production Class
Getting your hands on something is the quickest way to learn, and that’s exactly what students do in their session classes at the CRAS. From the 3rd Cycle drum and guitar clinics all the way into the 10th cycle, students experience [...]
